Rath::devlog();
Devlog for RATH where I aim to document my progress every 1-2 weeks
- Read the devlog Entries load from the devlog index.
A game engine I am currently building in C++ with Vulkan. So far it covers the basics of the API: swapchain setup and rebuilding it on resize, render passes and framebuffers, graphics and compute pipelines, command buffer recording with fences and semaphores handling the ordering, and a free-fly camera for moving around the scene with WASD and mouse look. Models load from OBJ files with textures and depth buffering.
Math comes from enginemath, my own library.
Devlog for RATH where I aim to document my progress every 1-2 weeks