SelectedWork::get<ShaderRenderer>();
A multi-pass deferred C++/OpenGL renderer with three non-photorealistic GLSL shaders: cel shading (inspired by Guilty Gear Xrd), crosshatch/screentone manga, and isophote contours. Features two-tone cel lighting, rim lighting, screen-space outlines from normal and depth buffers, and a ping-pong Gaussian bloom pipeline with HDR tone mapping.